![]() ![]() ![]() Each stat in luck would increase/decrease the probability by a nearly not noticable margin. Initially, I had the left the luck stat to work exactly as the default from RPGMaker which in SKA basically only affects the probability to either inflict probability based ailments (such as poison) or negate receiving them. The main effects of the balancing changes are to make roleplay corruption playtroughs (trying to realistically corrupt Aura) and to enable more interesting startegies and stat developments that utilize the new effects of the Luck stat. In general, even though all this looks like a lot, for most builds and playthroughs, it will probably not have major effect. Before talking about the individual changes, I will be diving into this one. The main balancing change I actually logged in the features and not the Balancing section - the Luck stat redesign. I hope you aren't someone writing a guide on this game cause this could hurt a bit otherwise :'D Then, besides the usual bugfix batch, this update has a couple of balancing changes. Share on Twitter Share on Facebook Bugfix and balancing update! First of all, we have the usual bunch of bug fixes and also two very minor QoL improvement for fetch quests which will now trigger a "Objective Updated" message when you collect an item (Slimy Oils/Hydrangeas). ![]()
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